Lets you change to a
perspective view or create a new perspective view.
Orthographic
Lets you change to an
orthographic view or create a new orthographic view.
Stereo
Lets you change to stereo
mode or create a new stereo camera. All stereo cameras that you
have created, as well as all custom rigs that you have registered
are listed in the sub-menu.
Panel
Displays
a menu containing the following:
Outliner
Opens the Outliner,
where you can view objects and their attributes hierarchically.
Graph Editor
Opens the Graph
Editor where you can edit visual representations of keys
and animation curves (keysets). For more information, see Animation.
Dope Sheet
Opens the Dope
Sheet, where you can edit event and sound synchronization
and timing. For more information, see Animation.
Trax Editor
Opens the Trax
Editor, where you can create and edit time-independent
clips of character animation. For more information, see Animation.
Hypershade
Opens the Hypershade,
which you can use to create and edit rendering nodes, and to view
and edit rendering (or shading) networks. For more information,
see Rendering.
Visor
Opens the Visor,
which you can use to show images of shading nodes you can create,
those already in your scene, and those in online libraries, in a
visual outline form. For more information, see Rendering.
UV Texture Editor
Opens the UV
Texture Editor window, which you use to map textures
to a polygonal model. For more information, see Polygonal Modeling.
Render View
Opens the Render
View window, where you can test render single frames
and interactively tune rendering attributes. For more information,
see Rendering.
Blend Shape
Lets you create character
deformations. For more information, see Character Setup.
Dynamic Relationships
Lets you view or edit
connections between dynamics elements such as particle emitters, collisions,
etc. For more information, see Dynamics.
Devices
Lets you use external
tools and plug-ins for special devices, such as Motion
Capture.
Relationship Editor
Opens the Relationship
Editor, which you can use to group and manipulate objects
as sets and assign shading groups to geometry.
Reference Editor
Opens the Reference
Editor, which you can use to specify settings for importing
files by reference.
Component Editor
Opens the Component
Editor, which you can use to edit data assigned to components.
Paint Effects
Opens the Paint
Effects Panel, where you can interactively render strokes
without rendering the rest of the scene. New strokes render as you paint
them in this view. For more information, see Painting.
Script Editor
Opens the Script
Editor Panel, where you can view and enter MEL commands.
Stereo
Switches the scene view
to stereo mode.
Hypergraph Panel
Here are the options
for the Hypergraph panel:
Hypergraph Hierarchy
Opens the Hypergraph,
which gives you an overview of your entire scene, all objects it contains,
and the relationships between those objects.
Hypergraph #
You can open multiple Hypergraph at
the same time. Each opened Hypergraph is
assigned a default name and number, for example, Hypergraph 1. This
option appears only if you have opened one or more Hypergraphs.
New Scene Hierarchy
Opens the Hypergraph with
scene hierarchies showing the grouping of child nodes under parent
nodes in your current scene.
New Input and Output Connections
Opens the Hypergraph showing
the most recent input and output connections in your scene.
Layouts
Lets you specify how different camera views are arranged
spatially in the Maya window.
Saved Layouts
Lets
you select a panel layout.
Tear Off
Moves
the current camera view into a separate window. The current view
is replaced with the next view in the Panels list (to see this list,
select Panels > Panel Editor).
Tear Off Copy
Copies
the current camera view into a separate window.
Panel Editor
Opens the Panel
editor window, where you can create new panels, re-label
existing panels, rename layouts, and change layout configurations.