Convert a texture or shading network to a File Texture
 
 
 

When you convert illumination, shadow, shading, and textures to a file texture, you are performing a render; the process draws on the settings in Maya Software Render Settings (see Render Settings window for more information). Be sure you set these settings to achieve the result you want.

Use this procedure when you map a procedural texture or shading network to a surface and want to change it to a file texture.

To find out more about file textures in general, see Procedural textures.

For more information on the difference between converting and baking, see Baking illumination and color.

For more information on a similar function in a mental ray renderer, see Baking illumination and color.

TipIf you want to have raytraced information included when you convert a shading network to a file texture, you should use mental ray for Maya’s conversion to do so. For more information, see Lighting/shading > Batch Bake (mental ray), and Baking to textures and vertices.

To convert a procedural texture or shading network into a File texture

  1. Shift-click the object in the view and the material swatch in Hypershade.
  2. Do one of the following: