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Home: Autodesk Maya Online Help
Assign existing materials to surfaces
Create and assign materials to surfaces
Layer shaders
Assign shaders to polygon
faces
You can assign
a shader to faces on a polygonal surface using a Maya® Artisan™ brush. Use this feature to assign different
shaders to faces of the same model (e.g. to texture a building that
is part brick and part glass).
To assign a shader to faces on a polygonal
surface using an Artisan brush
- In the view, select the object to which
you want to assign the material.
- In the Hypershade (
Window > Rendering Editors > Hypershade),
right-click the material swatch and select Paint
Assign Shader from the marking menu.
- An artisan brush appears in your scene
view. Drag your brush over the faces that you want to apply the
shader to.
TipIf your artisan brush
selects vertices rather than faces, right-click your surface and
select Face to convert to Face mode.
For more information
about Maya shaders, see
Surface shading.
For more information
about Artisan-based brushes, see
Using Artisan brush tools of
the Paint Effects, Artisan, and 3D Paint book.