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Create a hair system to be used with fur
Adding movement to fur
Delete fur curve attractor sets
Attach and detach hair
systems to/from fur
In order for the
fur to react to dynamic forces on hair curves, dynamic hair systems
must be attached to fur. Attaching a hair system to a fur description
associates the dynamic hair curves as a fur curve attractor set so that
they affect the fur descriptions attached to them.
NoteOnly hair created from NURBS curves can be used to influence fur.
When creating hair that you want to use to influence fur, make sure
you select NURBS Curves or Paint
Effects and NURBS Curves from the Output list.
To attach an existing hair system to
a Fur description
- Do one of the following:
- Select any part of the hairSystem and,
in the Rendering menu set, select
Fur > Attach Hair System to Fur and
then select the desired fur description from the submenu.
- Select
Window
> Relationship Editors >
Hair/Fur Linking. In the Relationship Editor,
select the desired Hair System in the left pane
and the desired Fur Description in the right
pane. The highlighted items are connected.
NoteYou can attach more
than one fur description to the same hair system.
To detach a hair system from a Fur description
- Do one of the following:
- Select any part of the hairSystem and,
in the Rendering menu set, select
Fur > Detach Hair System from Fur and
then select the desired fur description from the submenu.
- Select
Window
> Relationship Editors >
Hair/Fur Linking. In the Relationship Editor,
select the desired Fur Description in the right
pane. When the Fur Description is no longer
highlighted, it is disconnected from the Hair System.