#include <MPxHardwareShader.h>
Public Attributes | |
MDagPath | path |
DAG path for the given invocation of the shader. | |
MObject | shadingEngine |
Shading engine node for the given invocation of the shader. |
Autodesk® Maya® 2010 © 1997-2009 Autodesk, Inc. All rights reserved. | Generated with 1.5.6 |