#include <MFnReflectShader.h>


MFnReflectShader allows manipulation of dependency graph nodes representing reflective surface shaders. This includes Phong and Blinn shaders.
Public Member Functions | |
| virtual MFn::Type | type () const |
| Function set type. | |
| virtual | ~MFnReflectShader () |
| Destructor. | |
| MFnReflectShader () | |
| Default constructor. | |
| MFnReflectShader (MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor. | |
| short | reflectedRayDepthLimit (MStatus *ReturnStatus=NULL) const |
| MStatus | setReflectedRayDepthLimit (const short &new_limit) |
| MColor | specularColor (MStatus *ReturnStatus=NULL) const |
| MStatus | setSpecularColor (const MColor &specular_color) |
| float | reflectivity (MStatus *ReturnStatus=NULL) const |
| MStatus | setReflectivity (const float &reflectivity) |
| MColor | reflectedColor (MStatus *ReturnStatus=NULL) const |
| MStatus | setReflectedColor (const MColor &reflected_color) |
| MFnReflectShader (const MObject &object, MStatus *ReturnStatus=NULL) | |
| Constructor. | |
Protected Member Functions | |
| virtual const char * | className () const |
| Class name. | |
Constructor.
Class constructor that initializes the function set to the given MObject.
| [in] | object | The MObject to attach the function set to |
| [out] | ReturnStatus | the return status |
Constructor.
Class constructor that initializes the function set to the given MObject.
| [in] | object | The MObject to attach the function set to |
| [out] | ReturnStatus | the return status |
| MFn::Type MFnReflectShader::type | ( | ) | const [virtual] |
Function set type.
Return the class type : MFn::kReflect
Reimplemented from MFnLambertShader.
Reimplemented in MFnBlinnShader, and MFnPhongShader.
| const char * MFnReflectShader::className | ( | ) | const [protected, virtual] |
Class name.
Return the class name : "MFnReflectShader"
Reimplemented from MFnLambertShader.
Reimplemented in MFnBlinnShader, and MFnPhongShader.
| short MFnReflectShader::reflectedRayDepthLimit | ( | MStatus * | ReturnStatus = NULL |
) | const |
Retrieves the value of the "reflectedRayDepthLimit" attribute of a reflective shader node. This attribute represents the maximum reflected ray depth used in the shading calculation.
| [out] | ReturnStatus | return status |
| MStatus MFnReflectShader::setReflectedRayDepthLimit | ( | const short & | reflected_ray_depth_limit | ) |
Sets the value of the "reflectedRayDepthLimit" attribute of a lambert shader node.
| [in] | reflected_ray_depth_limit | value to which the attribute will be set. |
Retrieves the value of the "specularColor" attribute of a reflective shader node. This attribute represents the color of specular highlights produced by the shader.
| [out] | ReturnStatus | return status |
Sets the value of the "specularColor" attribute of a shader node.
| [in] | specular_color | value to which the attribute will be set. |
| float MFnReflectShader::reflectivity | ( | MStatus * | ReturnStatus = NULL |
) | const |
Retrieves the value of the "reflectivity" attribute of a reflective shader node. This attribute represents the reflectivity of the shader.
| [out] | ReturnStatus | return status |
| MStatus MFnReflectShader::setReflectivity | ( | const float & | reflect | ) |
Sets the value of the "reflectivity" attribute of a shader node.
| [in] | reflect | value to which the attribute will be set. |
Retrieves the value of the "reflectedColor" attribute of a reflective shader node. This attribute represents the color of reflection produced by the shader.
| [out] | ReturnStatus | return status |
Sets the value of the "reflectedColor" attribute of a shader node.
| [in] | reflected_color | value to which the attribute will be set. |
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