Access_bsdf (defined in mi::shader::Interface) | mi::shader::Interface | [friend] |
accessMap(const miTag map_tag) | mi::shader::Interface | [virtual] |
accessMap(const char *filename, Map_status *status) | mi::shader::Interface | [virtual] |
copyFramebuffer(miTag old_buffer_tag) | mi::shader::Interface | [virtual] |
copyMapDeclaration(const Map_declaration *other, Map_status *status) | mi::shader::Interface | [virtual] |
copyMapDeclaration(const Map_element *map_element, Map_status *status) | mi::shader::Interface | [virtual] |
copyMapDeclaration(const Map_access &map, Map_status *status) | mi::shader::Interface | [virtual] |
copyMapDeclaration(const Map_edit &map, Map_status *status) | mi::shader::Interface | [virtual] |
copyMapElement(const Map_element *other) | mi::shader::Interface | [virtual] |
copyMapIterator(const Map_iterator *other, Map_status *status) | mi::shader::Interface | [virtual] |
copyMapLookup(const Map_lookup *other, Map_status *status) | mi::shader::Interface | [virtual] |
createFramebuffer() | mi::shader::Interface | [virtual] |
createLightList(miState *state, miTag *slist=0, int n=0) | mi::shader::Interface | [virtual] |
createLightList(miState *state, const miVector &axis, miScalar spread_cos, miTag *slist=0, int n=0) | mi::shader::Interface | [virtual] |
createMap(const Map_declaration *map_declaration=0) | mi::shader::Interface | [virtual] |
createMapDeclaration(const miUint dimension) | mi::shader::Interface | [virtual] |
createMapElement(const Map_declaration *declaration=0) | mi::shader::Interface | [virtual] |
createMapIterator(const Map *map, Map_status *status) | mi::shader::Interface | [virtual] |
createMapLookup(const Map *map, Map_status *status) | mi::shader::Interface | [virtual] |
editMap(const miTag map_tag) | mi::shader::Interface | [virtual] |
editMap(const char *filename, Map_status *status) | mi::shader::Interface | [virtual] |
get(int version=mi_ray_interface_version) | mi::shader::Interface | [inline, static] |
getOptions(miTag string_options) | mi::shader::Interface | [virtual] |
release() | mi::shader::Interface | [virtual] |
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