Map_declaration_handle(const miUint dimension=3) | mi::shader_v3::Map_declaration_handle | [inline] |
Map_declaration_handle(const Map_access &map, Map_status *status=0) | mi::shader_v3::Map_declaration_handle | [inline] |
Map_declaration_handle(const Map_edit &map, Map_status *status=0) | mi::shader_v3::Map_declaration_handle | [inline] |
Map_declaration_handle(const Map_element_handle &map_element, Map_status *status=0) | mi::shader_v3::Map_declaration_handle | [inline] |
Map_declaration_handle(const Map_declaration_handle &other, Map_status *status=0) | mi::shader_v3::Map_declaration_handle | [inline] |
operator->() | mi::shader_v3::Map_declaration_handle | [inline] |
operator->() const | mi::shader_v3::Map_declaration_handle | [inline] |
operator=(const Map_declaration_handle &other) | mi::shader_v3::Map_declaration_handle | [inline] |
~Map_declaration_handle() | mi::shader_v3::Map_declaration_handle | [inline] |
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