add(const char *name, const Map_field_type type, const miUint dim=0)=0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
add_color(const char *name)=0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
add_integer(const char *name)=0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
add_integer_array(const char *name, const miUint dim)=0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
add_scalar(const char *name)=0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
add_scalar_array(const char *name, const miUint dim)=0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
add_transform(const char *name)=0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
add_vector(const char *name)=0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
get_dimension() const =0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
get_field_id(const char *field_name, Map_status *status=0) const =0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
get_field_name(const Map_field_id field_id, Map_status *status=0) const =0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
get_field_type_dim(const Map_field_id field_id, Map_field_type &field_type, miUint &field_dimension) const =0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
get_field_type_dim(const char *field_name, Map_field_type &field_type, miUint &field_dimension) const =0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
has_field(const char *name, Map_status *status=0) const =0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
is_empty() const =0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
is_equivalent(const Map_declaration &other, Map_status *status=0) const =0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
matches(const Map_declaration &other, Map_status *status=0) const =0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
release() const =0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
size() const =0 | mi::shader_v3::Map_declaration_base | [pure virtual] |
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