| at_end(Map_status *status=0) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get(miUint n, Map_status *status=0) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get(Map_status *status=0) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get(Map_element_handle &element) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get(const Map_field_id field_id, float &value) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get(const Map_field_id field_id, int &value) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get(const Map_field_id field_id, miVector &value) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get(const Map_field_id field_id, miColor &value) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get(const Map_field_id field_id, miMatrix &value) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get(const Map_field_id field_id, float *value) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get(const Map_field_id field_id, int *value) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get_distance(Map_status *status=0) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get_index(Map_status *status=0) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get_position(float *position) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| get_position(miVector &position) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| is_empty() const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| next()=0 | mi::shader::Map_lookup |  [pure virtual] | 
| release() const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| reset()=0 | mi::shader::Map_lookup |  [pure virtual] | 
| search(const Map_distance_base &distance_functor, const miUint max_elements=1, const float max_search_dist=miHUGE_SCALAR) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| search(const miVector &point, const miUint max_elements=1, const float max_search_dist=miHUGE_SCALAR) const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| size() const =0 | mi::shader::Map_lookup |  [pure virtual] | 
| sort()=0 | mi::shader::Map_lookup |  [pure virtual] | 
| sort_descending()=0 | mi::shader::Map_lookup |  [pure virtual] | 
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