at_end(Map_status *status=0) const =0 | mi::shader::Map_lookup | [pure virtual] |
get(miUint n, Map_status *status=0) const =0 | mi::shader::Map_lookup | [pure virtual] |
get(Map_status *status=0) const =0 | mi::shader::Map_lookup | [pure virtual] |
get(Map_element_handle &element) const =0 | mi::shader::Map_lookup | [pure virtual] |
get(const Map_field_id field_id, float &value) const =0 | mi::shader::Map_lookup | [pure virtual] |
get(const Map_field_id field_id, int &value) const =0 | mi::shader::Map_lookup | [pure virtual] |
get(const Map_field_id field_id, miVector &value) const =0 | mi::shader::Map_lookup | [pure virtual] |
get(const Map_field_id field_id, miColor &value) const =0 | mi::shader::Map_lookup | [pure virtual] |
get(const Map_field_id field_id, miMatrix &value) const =0 | mi::shader::Map_lookup | [pure virtual] |
get(const Map_field_id field_id, float *value) const =0 | mi::shader::Map_lookup | [pure virtual] |
get(const Map_field_id field_id, int *value) const =0 | mi::shader::Map_lookup | [pure virtual] |
get_distance(Map_status *status=0) const =0 | mi::shader::Map_lookup | [pure virtual] |
get_index(Map_status *status=0) const =0 | mi::shader::Map_lookup | [pure virtual] |
get_position(float *position) const =0 | mi::shader::Map_lookup | [pure virtual] |
get_position(miVector &position) const =0 | mi::shader::Map_lookup | [pure virtual] |
is_empty() const =0 | mi::shader::Map_lookup | [pure virtual] |
next()=0 | mi::shader::Map_lookup | [pure virtual] |
release() const =0 | mi::shader::Map_lookup | [pure virtual] |
reset()=0 | mi::shader::Map_lookup | [pure virtual] |
search(const Map_distance_base &distance_functor, const miUint max_elements=1, const float max_search_dist=miHUGE_SCALAR) const =0 | mi::shader::Map_lookup | [pure virtual] |
search(const miVector &point, const miUint max_elements=1, const float max_search_dist=miHUGE_SCALAR) const =0 | mi::shader::Map_lookup | [pure virtual] |
size() const =0 | mi::shader::Map_lookup | [pure virtual] |
sort()=0 | mi::shader::Map_lookup | [pure virtual] |
sort_descending()=0 | mi::shader::Map_lookup | [pure virtual] |
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