at_end(Map_status *status=0) const =0 | mi::shader::Map_iterator | [pure virtual] |
current(Map_status *status=0) const =0 | mi::shader::Map_iterator | [pure virtual] |
get(Map_element_handle &element) const =0 | mi::shader::Map_iterator | [pure virtual] |
get(const Map_field_id field_id, float &value) const =0 | mi::shader::Map_iterator | [pure virtual] |
get(const Map_field_id field_id, int &value) const =0 | mi::shader::Map_iterator | [pure virtual] |
get(const Map_field_id field_id, miVector &value) const =0 | mi::shader::Map_iterator | [pure virtual] |
get(const Map_field_id field_id, miColor &value) const =0 | mi::shader::Map_iterator | [pure virtual] |
get(const Map_field_id field_id, miMatrix &value) const =0 | mi::shader::Map_iterator | [pure virtual] |
get(const Map_field_id field_id, float *value) const =0 | mi::shader::Map_iterator | [pure virtual] |
get(const Map_field_id field_id, int *value) const =0 | mi::shader::Map_iterator | [pure virtual] |
get_position(float *position) const =0 | mi::shader::Map_iterator | [pure virtual] |
get_position(miVector &position) const =0 | mi::shader::Map_iterator | [pure virtual] |
next() const =0 | mi::shader::Map_iterator | [pure virtual] |
previous() const =0 | mi::shader::Map_iterator | [pure virtual] |
release() const =0 | mi::shader::Map_iterator | [pure virtual] |
reset() const =0 | mi::shader::Map_iterator | [pure virtual] |
set(const Map_element_handle &element)=0 | mi::shader::Map_iterator | [pure virtual] |
set(const Map_field_id field_id, const float value)=0 | mi::shader::Map_iterator | [pure virtual] |
set(const Map_field_id field_id, const int value)=0 | mi::shader::Map_iterator | [pure virtual] |
set(const Map_field_id field_id, const miVector &value)=0 | mi::shader::Map_iterator | [pure virtual] |
set(const Map_field_id field_id, const miColor &value)=0 | mi::shader::Map_iterator | [pure virtual] |
set(const Map_field_id field_id, const miMatrix &value)=0 | mi::shader::Map_iterator | [pure virtual] |
set(const Map_field_id field_id, const float *value)=0 | mi::shader::Map_iterator | [pure virtual] |
set(const Map_field_id field_id, const int *value)=0 | mi::shader::Map_iterator | [pure virtual] |
set_position(const float *position)=0 | mi::shader::Map_iterator | [pure virtual] |
set_position(const miVector &position)=0 | mi::shader::Map_iterator | [pure virtual] |
set_to(const miUint index) const =0 | mi::shader::Map_iterator | [pure virtual] |
skip(const miUint amount) const =0 | mi::shader::Map_iterator | [pure virtual] |
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