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Scene Description Language
Table of Contents
Introduction
Shader Declarations
Parameter Types
Shader Apply Flags
Declaration Options
Shader Definitions
Shader Lists
Shader Graphs
Phenomena
Phenomenon Interface Parameters
Phenomenon Roots
Commands
Variables and the Registry
Shader Compilation and Linking
Conditionals
Scene Entities
Options
Cameras
Frame Buffers
3.6
Textures
Materials
Lights
Map Data
3.7
User Data
Light Profiles
Objects
Polygonal Geometry
Free-Form Surface Geometry
Space Curve Geometry
Hair Geometry
Subdivision Surface Geometry
Catmull-Clark Mesh Geometry
Approximations
Instances
Instance Groups
Assemblies
3.6
Contours
Where To Place Contours
Color and Width of Contours
Contour Output
Faster Contours
Multipass Rendering
Scene Example
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