This example creates two images of a cube, each with a different camera and light:
verbose on link "base.so" $include <base.mi> options "opt" samples -1 1 contrast .1 .1 .1 .1 trace depth 2 2 end options camera "cam1" frame 1 output "rgb" "x.rgb" focal 100 aperture 144.724029 aspect 1.179245 resolution 500 424 end camera instance "caminst1" "cam1" end instance light "light1" "mib_light_point" ( "color" 1 1 1, "shadow" on, "factor" 1 ) origin 141.375732 83.116005 35.619434 end light instance "lightinst1" "light1" end instance material "mtl" opaque "mib_illum_phong" ( "ambience" .3 .3 .3, "ambient" .5 .5 .5, "diffuse" .7 .7 .7, "specular" 1 1 1, "exponent" 50, "mode" 4 ) end material object "obj1" visible on shadow 3 transparency 3 reflection 3 refraction 3 finalgather 3 group "mesh" -7.068787 -4.155799 -22.885710 -0.179573 -7.973234 -16.724060 -7.068787 4.344949 -17.619093 -0.179573 0.527515 -11.457443 0.179573 -0.527514 -28.742058 7.068787 -4.344948 -22.580408 0.179573 7.973235 -23.475441 7.068787 4.155800 -17.313791 v 0 v 1 v 2 v 3 v 4 v 5 v 6 v 7 c "mtl" 0 1 3 2 c 1 5 7 3 c 5 4 6 7 c 4 0 2 6 c 4 5 1 0 c 2 3 7 6 end group end object instance "inst1" "obj1" light [ "lightinst1" ] end instance instgroup "world" "caminst1" "lightinst1" "inst1" end instgroup render "world" "caminst1" "opt" # render frame 1 incremental camera "cam1" frame 2 output "rgb" "y.rgb" aperture 100 end camera incremental light "light1" "mib_light_point" ( "color" 1 0 1 ) end light render "world" "caminst1" "opt" # render frame 2
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