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Home: Autodesk Maya Online Help
mental ray for Maya shaders
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Basics of mental ray for Maya shading
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mental ray for Maya textures
mental ray Shader connections
The
following mental ray shader parameter types are recognized as message attribute
by Maya: light, geometry, color texture, scalar texture, vector
texture, lightprofile, shader.
Though it is possible to connect any node to
these attributes, you should make only those connections that Maya
expects, otherwise a crash or rendering abort may occur. That is,
if you drag a node to the message attribute in the Attribute
editor, the message attribute of the source node will
be connected to the attribute (for example node1.message > mrShaderNode.shader),
but only the following connections are recognized and will work
in Maya:
- light
: light transform node. For example, pointLight1.message > dgs_material1.lights[0]
- geometry
: geometry shader. For example, mib_geo_sphere1.message > mib_geo_instance1.object
- shader
: mental ray shader. For example, mib_illum_phong1.message > mib_geo_instance.material
- color
texture, scalar texture, vector texture: mentalrayTexture node.
For example, mentalrayTexture1.message > mib_texture_lookup1.tex.
The button next to a color/scalar/vector texture attribute in the
shader's attribute editor will create a new mentalrayTexture node,
and connect it to the attribute.
- lightprofile
: mentalrayLightProfile node. For example, mentalrayLightProfile1.message
-> mib_light_photometric.profile. The button next to a lightprofile
attribute in the shader's attribute editor will create a new mentalrayLightProfile
node, and connect it to the attribute.
- input-to-input
connections, that let you render more dependency graph connection
in Maya scenes.
NoteBreaking an input-to-input connection causes
all the dependent nodes in the chain to lose their inputs.