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Improving the performance of hardware shaders
Writing a Hardware Shading Node
Writing a Custom Transform Node
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API Guide
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Writing a Hardware Shading Node
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Hardware Shading node plug-in examples
The Maya API Devkit contains the following hardware shader node plug-in examples:
hwAnisotropicShader_NV20.cpp
hwColorPerVertexShader.cpp
hwDecalBumpShader_NV20.cpp
hwPhongShader.cpp && hwPhongShaderBehavior.cpp
hwReflectBumpShader_NV20.cpp
hwRefractReflectShader_NV20.cpp
hwRenderPostEffect.cpp
hwToonShader_NV20.cpp
hwUnlitShader.cpp
Note
The NV20 plug-ins are only supported by the Windows platform.