Create new brush presets
 
 
 

You can create your own customized brush presets by saving the template brush settings.

To create a new brush preset

  1. Do one of the following:
  2. Select Paint Effects > Template Brush Settings and modify the brush attributes. For details, see Define template brush settings.
  3. When you are satisfied with your settings, select Paint Effects > Save Brush Preset. The Save Brush Preset window opens.
  4. In the Label box, type a name for the brush preset. If you save the brush to a shelf, this name appears only if the Icon Style is Icon/Text ( Window > Settings/Preferences > Shelf Editor). If you save the brush to the Visor, this name appears below the icon for the preset.
  5. In the Overlay Label box, type an overlay label for the brush preset. The overlay label appears as part of the brush icon on the shelf.
  6. Select where you want to store the preset brush: To Shelf or To Visor.

    If you save the brush To Shelf, it’s stored in the currently selected shelf.

    If you save the brush To Visor, you must specify the Visor directory (which must be writable by you). You can drag brushes from the Visor to a Shelf.

    TipIf you are the only one using the brushes, save the brush to a Shelf. If you want to share your brushes, or if the brushes have file textures, save the brush to the Visor.
  7. If you selected to save the preset to Visor, type a brushes subdirectory location in the Visor Directory box. For example, if you type mybrushes, Maya attempts to save the brush in the mybrushes subfolder (which must be writable) of the brushes folder in the Visor.
    NoteThe Visor brushes folder is typically not writable. To save brushes to the Visor, create a writable folder in the brushes folder and specify this directory.
  8. Create an icon to represent the brush, as follows:
  9. Click Save Brush Preset to save the brush.
    NoteIf you are rendering on multiple machines and your brushes use file textures, you must copy your /brushes and /brushImages directories to every machine you render on if they do not share the same disk.