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Use the Particle Collision Event Editor with nParticles
Creating nParticles
nParticles and non-Nucleus dynamics
Create and Edit springs for nParticles
Springs for nParticles are created the same
way, behave in the same way, and have the same attributes as springs
for Maya classic particles. You can create springs between nParticles
and the following:
- CVs
or vertices of nCloth and passive objects
- Other
nParticle objects
- CVs
or vertices of soft bodies
- CVs
of curves or surfaces
- Vertices
of polygonal objects
- Lattice
points
- Classic
particle objects
See also
Springs.
To
create springs between an nParticle object and other objects
- Select
the objects or components to which you want to add springs.
- From
the nDynamics menu set, select
nParticles > Create Springs > .
The Spring Options window
appears.
For information about spring settings and options,
see
Edit spring operation.