This selects the creation method and nParticle style you want to use for your nParticle effects and simulations.
Selects the nParticle Tool for creating nParticle objects. For a description of the items in the Particle Settings window, see Particles > Particle Tool.
Creates an emitter with your nParticle object. For a description of the items in the Emitter Options window, see Particles > Create Emitter.
Allows you to create an nParticle emitter from an object. These options are the same as the Create Emitter options. See Particles > Create Emitter.
Fill Object >
Opens the Particle Fill Options window. Using Fill Object, you can fill selected polygon geometry with nParticles. See Create nParticles.
Sets the size of the nParticles. When set to a value of 1, the nParticle size will match the grid spacing determined by the Resolution value and the object boundaries. nParticles which overlap with the surface of the geometry are rejected, even if the center of the particle is inside the filled geometry.
this option on if the thickness of the object to fill is modeled. (for example, a mug). Otherwise, the nParticles will be created inside the wall. Double Walled may not handle all double thickness geometry in the same way.
For example, when a polygon torus is filled with nParticles, the center region of the object may be filled rather than the space between the geometry's walls. In cases similar to this, create an internal wall using a separate mesh, and then fill the internal area with Double Walled turned off.