An icon with three cameras appear, indicating that a stereo camera has been created.
The middle camera of the rig affects the left and right camera attributes that impact the anaglyph effect for the left and right eye.
The viewport switches to stereo mode and you are viewing the scene changes to the stereo camera’s viewpoint. The Stereo menu appears in the Viewport menu. From the Stereo menu you can choose among different types of 3-D simulations, for example Horizontal Interlace, Checkerboard and Freeview (Crossed). These views are dependent upon specific hardware settings. In this example we will work with Anaglyph.
You have now created and named a stereoscopic camera for your scene. In the next steps you will be adjusting the attributes of the cameras to fine tune the anaglyph effect.