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Asset workflows
Asset workflows
Artist control workflow
Pre-planning Workflow
The following workflow is useful when a single
technical director needs to define the assets, in detail, for all
the departments working on a project. For example, consider a studio
making a game that requires multiple interchangeable characters
and props.
The technical director knows the game requirements
for the characters and the props and their relationships relative
to each other. Additionally, he knows how the content created by
the modelers, riggers, and animators needs to interact.
The following workflow allows the technical
director to communicate these requirements to the various content
creators.
- The
technical director assesses the game’s needs and determines the required
deliverables for each department.
- The
technical director creates a set of asset templates and pre-populates them
with published names, published nodes, and views useful to the artists.
This gives the artists a guideline for validating that the assets
they are creating are what the technical director expects.
- The
artist opens the asset and changes to a view appropriate for his/her department.
- The
artist builds the interior of the asset while binding appropriate attributes
to their template’s published attribute names.
- When
the template is fulfilled, the artist publishes additional attributes which
other artists down the pipeline may need.
- The
artist saves the asset and notifies the director.
- The
director reviews the integrity of the template file and ensures
that any new published attributes are properly placed in the standard
production template.
- The
technical director makes any final changes to the asset and then approves
it to be passed onto the next department.