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 Unfold a UV mesh

Editing UVs

Flip or rotate UV shells
 
                
               
             
             
            
            Example: Lay out a UV shell using unfold and relax
          
       
       
       
       
      
      You
         can use the Smooth UV Tool to relax or
         unfold an entire UV shell into the UV space. You can then use the
         same tool to fix small imperfections in the shell.
      
      The following workflow provides the following
         benefits:
      
      
         - It
            is easier to assign a texture to a square area.
         
- Ensures
            the texture is spread evenly.
         
To
         map a shell to the UV space
      
      
         - Create
            a mapping for your object by selecting Create UVs > Planar
               Mapping from the Polygons menu
            set.
            In this case, a planar projection from the front
               (the Z Axis) is appropriate. In other cases you must determine the
               best projection to start with.
             
- Open
            the UV Texture Editor (Window
               > UV Texture Editor).
         
- In
            the perspective view, select a path of edges along the back of the
            head starting at the top of the forehead and ending at the bottom
            of the neck.
         
- In
            the UV Texture Editor, select Polygons
               > Cut UV Edges.
         
- Select
            the central UV at the top of the forehead and in the UV
               Texture Editor, select Polygons > Unfold >  . .The Unfold Options window
               appears.
             
- Turn
            on Pin UVs and Pin
               selected UVs.
         
- Set
            the Unfold constraint to Horizontal.
         
- Click Apply
               and Close.
            The UV shell unfolds relative to the selected
               UV on the forehead so that the previously cut edges are spread out
               horizontally.
             NoteRather than using the  Unfold option,
                  you can also use the  Smooth UV Tool to unfold the
                  entire UV shell. In this case, you would select all the UVs except
                  for the one at the top of the forehead and then    + drag
                  the  Unfold icon to the right.
                
 
- Use
            the Scale Tool to scale the UV
            shell into the 0,1 texture space.
         
- Select
            the edges on one side of the mesh.
         
- Select Polygons
               > Straighten UV Border.
            The UV border straightens.
             
- Repeat
            steps 10 and 11 for each side of the UV shell.
         
- Turn
            on the Snap to grids option.
         
- Select
            the Move Tool and move the border
            UVs to the edge of the 0,1 texture space. 
            The Snap to grids option
               ensures that the UVs snap to the border precisely.
             
- Select
            all the UVs.
         
- Select Tool
               > Smooth UV Tool >  . .The Smooth UV Options window
               appears.
             
- Turn
            on Pin Borders.
            This ensures that the UV border aren’t distorted.
             
- Set
               Space to UV Space.
         
- Click Apply
               and Close.
            Two controls named Unfold and Relax appear.
             
- Drag
            the Relax control to the right.
            The entire UV shell, except for the borders,
               relaxes evenly.
             
With the Smooth UV Tool you
         can use your eye to judge how much the UV shell should relax. However,
         whether you use this method or the Relax option
         (Polygons > Relax), it is
         unlikely that the UV shell will be perfect. 
      
      If you turn on the Shaded UV Display  , you
         can see small imperfections in your relaxed shell. For example,
         the UV shell around the eyes and corners of the mouth for this model
         cause the shell to overlap itself.
, you
         can see small imperfections in your relaxed shell. For example,
         the UV shell around the eyes and corners of the mouth for this model
         cause the shell to overlap itself. 
      
      You can use the Smooth UV Tool to
         smooth out these problem areas.
      
      To
         smooth imperfections in a relaxed shell
      
      
         - Select Tool
               > Smooth UV Tool >  . .The Smooth UV Options window
               appears.
             
- Turn
            off Pin Borders and then select Apply
               and Close.
         
- Select
            a set of UVs around the eye.
         
- Drag
            the Unfold control to the right
            until the UV shell no longer overlaps itself.
         
- Repeat
            for the mouth.
         
- You
            can select smaller or larger sets of UVs and use the Smooth
               UV Tool in conjunction with the transformation tools
            to quickly clean up your UV shell.