What’s New in Rigging
 
 
 

Maya Muscle

Maya now includes the powerful Maya Muscle skin deformer, which provides you with a complete set of tools for muscle rigging and deformation effects. To learn more, see Introducing Maya Muscle.

The following sections summarize the new features provided by Maya Muscle:

Muscle creation

Maya Muscle provides you with streamlined muscle creation workflows using the Muscle Builder or Muscle Creator. These tools let you quickly and intuitively create, sculpt, and orient muscles in order to create convincing character rigs. Using the Muscle Creator window, you can create muscles by growing them out to a surface, mirror muscles from one side of a character to the other, and control the muscle shape at different phases of contraction.

See Creating Maya Muscles.

 

Skin deformation

The main Muscle deformer lets you set up muscle and skin deformation, but it can also be used as a standalone deformer. To use the Muscle deformer as a skin solution for Sticky or Sliding weights, you can quickly apply default weights, then paint weights on the mesh when you need a higher level of detail. You can also mirror weights from one side of a symmetrical mesh to the other.

See Skin deformation.

Re-use an existing skin set up

If you already have a rig set up with skin clusters, you can use Maya Muscle to add detail without re-creating your existing skin to joint weighting. Muscle’s Relative Sticky mode lets you use your existing skin cluster setup and focus your efforts only on areas that benefit from additional muscle and skin detail.

See Relative Sticky deformation.

 

Other deformation effects

Along with the main muscle/skin deformation tools, Maya Muscle provides several standalone deformers that can be used for any number of deformation effects. For example:

 

Skin Collision

Several skin collision features let you simulate realistic skin collision effects. Smart Collision, Self Collision, and Multi-Collision give you options for controlling muscle and skin shapes when collisions occur. See Collision to learn more, or refer to the following topics:

Wrap deformer: Auto Weight Threshold option

A new wrap deformer option (Create Deformers > Wrap > ) automatically sets the optimal weight of the wrap influence objects’ shapes. See Auto Weight Threshold.