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Remove material overrides from objects in any render layer
Work with render layers
Work with attribute overrides
Assign different component shading for each render
layer
You
can now assign different component shading groups for each of your render
layers. Assume, for example that you have a plane on both layer
one and layer two. In layer one, you can now assign half of its
faces to a white shader and half of its faces to a black shader.
Then, in layer two, you can assign half of its faces to a green
shader and half of its faces to a red shader.
To
assign different component shading for each render layer
- Select
a render layer for which you wish to assign component shading.
- the
object and select Face to convert to Face mode.
- Select
the components for which you wish to assign a shading group.
- and
select Assign New Material or Assign
Existing Material to assign a shading group for the selected
components.
- Select
the second render layer for which you want to assign component shading.
- the
object and select Face to convert to Face mode.
In this layer, you can assign component shading
groups that are different from the first layer.