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Move, rotate, or scale components with reflection
Transform objects and components
Flip objects
Change the pivot point
To move the selected object’s pivot
- Select
a transformation tool such as the Move Tool, Rotate
Tool, or Scale Tool.
- Press
the Insert or Home key to switch the manipulator to pivot point mode.
- Use
the manipulator to move the pivot point.
- Press
Insert or Home again to switch the manipulator back to normal mode.
To
move the pivot point using exact values
- Show
the Attribute Editor and click
the transform node’s tab.
- In
the Pivots section, turn on the
pivot display options so you can see the effects of editing the
pivot values.
- Do
one of the following:
- In
the Local Space section, type X,
Y, and Z coordinates for the Rotate Pivot and Scale
Pivot relative to the object’s origin.
- In
the World Space section, type X,
Y, and Z coordinates for the Rotate Pivot and Scale
Pivot relative to the world origin.
To
reset the selected object’s pivots to center
- Select
the Rotate or Scale
Tool.
- Select
Modify > Center Pivot.
To
make the selected object’s pivot points visible in the scene
- Select
Display > Transform Display > Rotate
Pivots and
Display > Transform Display > Scale
Pivots.
When you transform components, Maya creates
a temporary pivot at the center of the selected components. Because
the pivot is always at the center of the selection, selecting or
deselecting additional components moves the pivot.
You can lock the pivot in place so it won’t
move as components are added to or removed from the selection.
To
keep the pivot in place while working with components
- Press
the Insert or Home key to show the pivot point manipulator.
- Move
the pivot point.
- Click
the circle at the top of the pivot point manipulator to lock or
unlock the pivot point for component transformations. When the circle
is filled, the pivot is locked.
NoteIf the pivot point of an object is changed
from its default value, duplicating multiple copies of that object
results in additional transforms to the channels of the duplicated
transform node. However, the resulting position, orientation and
the pivots of the duplicated objects will be correct. To avoid these
extra transforms, the duplicate command should be invoked with No of
copies set to 1. The hotkey g can then be used as many times as
needed.