The Asset Editor allows you to manage all the containers in your scene from a single window. It consists of two panels.
Similar to the Outliner, the left panel displays a list of all the containers in your scene and their attributes. From this panel, you can:
The right panel displays template binding information for the container selected in the left panel. From the right panel you can:
You can use the Asset Editor to manage the binding between published names and internal node attributes. The Asset Editor is also the main interface for managing the templates in your scene. Aside from these two functions, you can also publish/unpublish attributes, add and remove nodes from containers, and perform any other container-related operations.
In order to load a template and bind or unbind published attributes, you must first select a container in the left panel and click the Pin icon . This changes the Asset Editor to Edit Container mode, and ‘pins’ the selected asset for editing. When you have an asset pinned, it is the only asset displayed in the left panel, and its published attributes are displayed for editing in the right panel.