In
the fluidShape Attribute Editor, expand the Textures section
and turn on the attributes you want to texture: Texture
Color, Texture Incandescence, and Texture
Opacity.
Select
the type of texture you want to apply.
You cannot apply different textures to each
of Color, Incandescence,
and Opacity. The texture type you
select applies to all the attributes you are texturing.
Select
the coordinate method you want to use: The texture can be fixed
in space (Fixed), or it can move dynamically
with the fluid (Grid).
If
you select Grid as the Coordinate
Method, set a Coordinate Speed.
Modify
the texture attributes until you achieve the desired effect. For details,
see
Textures.
Keyframe
the Texture Time attribute to animate
the texture. For information on keyframing, see the Animation guide.