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StudioImport Plug-in and Translator
StudioImport Plug-in and Translator
Export plug-ins
StudioImport
StudioImport is a translator for
Alias® Studio® wire
files (previously known as Alias wire files).
NoteAlias® StudioTools® v10 and later (Autodesk AliasStudio) uses
a different file format for its wire files. This file format should
cause no change in your everyday use of StudioTools because the
file provides all of the same capabilities as the old wire file.
This new file format is compatible with new releases of StudioTools, so
you won't need a translator to use Version 10 files in future releases.
To load the StudioImport file Translator
- Start Maya and select
Window > Settings/Preferences > Plug-in Manager.
- Click the loaded check box for the StudioImport
plug-in.
To open a Studio wire file
- Select
File > Open Scene and select
the Studio wire file you want to open from the file browser selection.
StudioImport conversion issues
The following are known issues for StudioImport conversion.
- Studio SID data is not supported in the StudioImport
plug-in.
- Any paint data is not translated into Maya. SID shapes translate
as Maya surfaces.
- Poly sets lose texture coordinates on translation to Maya.
- Area and Linear lights are not transferred correctly.
- DOF camera settings are different in Maya after translation.
- When Maya renders (or raytraces) light fog on a light with
a colored texture channel, the fog receives that texture, whereas
in Studio it does not. Importing Studio files with lights that have
colored texture channels can cause confusing results because the
default sampling rate is 1. Try using 20 to 30 samples.
- Ortho Cameras are not fully supported in StudioImport. Change Include cameras to false for import, or
adjust the translation of ortho cameras manually after import.
- No refraction jitter in Maya renders after import from StudioImport.
- Only the simplest forms of Environment fog are translated
correctly.
- Working with shells from Studio can cause problems with light
linking and rendering. Unstitch
in Studio before importing wire file into Maya.