When you have finished a solution, you can export the solution camera and 3D locators. Use export to share with Maya Complete users or to transfer to another application. The applications supported are Avid® Softimage®, Discreet® Inferno® and Discreet®Flame®.
The export extension is .txt, which can be read by Discreet Inferno.
The export extensions are .ani, .dsc, .hrc, etc. The export script assumes Avid Softimage is installed locally. If it is not local, refer to Export to Avid Softimage on another machine.
If As Object is not checked, Live exports an animated camera and static 3D locators. If As Object is checked, Live exports a static camera and animated 3D locators.
Export to Avid Softimage on another machine
The export utility assumes Avid Softimage is installed locally on your machine. If it is not local, two issues arise:
The following instructions explain how to work around both issues.
Perform these steps only if your machine cannot access the target Avid Softimage database across the network. In this case, you must use a temporary, dummy database directory. Otherwise, export as usual and specify the remote Avid Softimage database in the Location of Soft DB field.
Export to a dummy database directory
ANIMATION
CAMERAS
MODELS
SCENES
SETUP_SOFT
Because your machine does not have Avid Softimage installed, the export utility can only create ASCII files. You must convert several of these ASCII files to binary using Avid Softimage utilities on your Avid Softimage machine. Follow these instructions.
Run Avid Softimage conversion utilities
./ANIMATION/scenename-cam_init1.1-0Ascii.ani
./CAMERAS/scenename-cam_init1.1-0Ascii.cam
./MODELS/scenename-pointA_3DAscii.hrc ... ./MODELS/scenename-pointZ_3DAscii.hrc
./SCENES/prefixname-scenename.1-0.dsc
./SETUP_SOFT/prefixname-scenename.1-0.sts
where scenename and prefixname are the scene and prefix names you specified in the Avid Softimage export window. Notice that the MODELS directory contains one file for each 3D locator.
bin2ascii scenename-cam_init1.1-0Ascii.ani scenename-cam_init1.1-0.ani
bin2ascii scenename-cam_init1.1-0Ascii.cam scenename-cam_init1.1-0.cam
ls scenename-*_3DAscii.hrc
hrcConvert scenename-pointA_3DAscii.hrc scenename-pointA_3D.hrc
...
hrcConvert scenename-pointZ_3DAscii.hrc scenename-pointZ_3D.hrc
where scenename is your specific scenename and pointA and pointZ are your specific point names.