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 How the solver computes a solution

Solving

Review the Locator Summary
 
                
               
             
             
            
            Evaluate a solution
          
       
       
       
       
      Typically,
         the solver first produces rough solutions and then more and more refined
         solutions as you make improvements. 
      
      To
         evaluate a rough solution
      
      
         - Start by
            noting the Overall Pixel Slip on the Solve control
            panel. 
            To determine the success of a solution, the
               solver calculates pixel slip, which is the distance in pixels between
               the track point and it’s locator. The average pixel slip for all
               points on all frames appears in the Overall Pixel Slip field. 
             To see the average pixel slip for any given
               frame, refer to the Frame Pixel Slip field. This
               value is useful if you suspect certain frames have problems. 
             NoteAdding track points and survey constraints
                  may increase the Overall Pixel Slip by a small
                  amount. 
                
- Look
            in the perspective view to check relative 3D locator placement and camera
            or object movement. 
            Locator positions should have the right shape relative
               to each other and the camera movement. Scale and orientation to
               the world grid do not necessarily matter. Later, you can scale and
               register the solution to the grid using survey constraints.
             
- Examine the solution curves in the Graph
               Editor panel. 
            Look for unusual, unrealistic changes in the
               curves and dramatic differences in the range of values. 
             
- Check
            the Locator Summary panel for 3D
            locators with mostly yellow or red in the quality graph. (For details
            on reading this panel, see 
                     Review the Locator Summary.)
         
- For
            points with low locator quality, look in the shot camera view to
            check alignment of track points with 3D locators. 
            Check only root frames; the other frames may not
               match. (However, solutions generated by Solve and Finish do apply
               to all frames.)
             
Once you have a close solution, you should look
         for any jumps or jitter. Use the following steps. Also repeat the
         same steps for evaluating a rough solution, if needed.
      
      To
         evaluate a refined solution
      
      
         - Try
            importing or creating a 3D object in the scene to use as a reference. 
            To import, select 
                        File > Import.
               To create an object, use one of the primitive geometry tools on
               the shelf. 
             
- Play
            a movie of the solution with any of the following methods:
            
               - Click
                  the Playblast button on the Solve control
                  panel to open a movie player window.
               
- Use
                  the playback buttons at the bottom of the Maya window, provided you
                  have set aside enough memory cache in the Setup control
                  panel. See 
                           Set up image cache for
                  more information.
               
- For
                  the best, most accurate evaluation of a solution, render a sequence
                  of frames, composite the images and their matte information, and
                  then record it onto Zap!iT or another digital disk recorder.