General guidelines 
         
         
            - You can create survey constraints
               at any time, provided you have track points. However, we recommend
               first obtaining a proximate solution before adding constraints. 
            
- The
               number of survey constraints varies depending on which constraints are
               appropriate for the shot. Typically, shots require no more than
               seven to eight constraints, but there are no limits to how many
               you can add. 
            
- It’s
               okay to estimate constraint distances or coordinates if you are
               using a limited number of constraints. (There is also a Variance setting
               you can use to allow the solver some leeway.) However, we recommend
               using accurate measurements from the set if you create multiple
               constraints. 
            
- Where
               you place survey constraints is important. Refer to 
                        Placement of Plane and Point constraints for
               more information. 
            
- Adding
               constraints slows performance of the solver, but there is less of an impact for Registration only
               constraints. 
            
- You
               can adjust the colors used for the objects that represent constraints. See 
                        Use the Track Display panel.
            
To
            create survey constraints
         
         
            - Open
               the Solve Survey control panel.
            
- Select
               track points as you would any Maya object. (Do not select the associated
               3D locators—only track points.)
               Typically, you select in the shotCamera panel
                  or through the Outliner (listed under clip1TrackedPointVisibilityGroup
                  > clip1TrackedPointGroup). 
                
- Choose
               the constraint you want from the LiveConstraints pull-down menu
               or hot box menu (press spacebar). 
               NoteYou can also choose a constraint from the Constraint
                        Type pull-down in the Solve Survey control
                     panel. If you do, you must also click Create. 
                   
The constraint appears as an object in the view
                  panels:
                
- Set
               the constraint’s length or location in the 3D coordinate system. 
                  
                     
                        
                        
                        
                           | Constraint | Settings |  
                           | Point | Use the perspective view or Channel box to
                              orient and translate the constraint object. You may want to use
                              the Maya snap tools to lock it onto a model. |  
                           | Distance | Enter the value in the Survey control
                              panel. |  
                           | Plane | Use the perspective view or Channel box to
                              orient and translate the constraint object. Refer to 
                                       Placement of Plane and Point constraints for
                              more information. |  
                           | Depth | Enter the value in the Survey control
                              panel. |  
 
 
- Optional:
               Modify the Variance setting if you want
               to allow some leeway for the solver to vary from the constraint
               settings. 
            
Follow these steps to incorporate your constraints
            into an existing solution. Otherwise, you can start the solver again
            to create a new solution.
         
         To
            apply survey constraints to a solution
         
         
            - Open
               the Solve control panel.
            
- Select
               the current solution you think is best. 
            
- Click
               the Register or Refine button. 
               Register applies the constraint to the whole
                  solution. Refine incorporates the constraint into the shape of the
                  solution.
                
Placement of Plane and Point constraints
         
         Plane constraints
            extend infinitely beyond the plane that represents them. Therefore,
            you can move the nurbs plane object anywhere along the plane you
            want to constrain. 
         
         Make sure you place constraints relative to
            each other as they were in real world space. For example, Plane constraints
            for a floor and a wall should be perpendicular. Also keep in mind
            that the distance you use between parallel Plane constraints
            implies a distance constraint.
         
         If you use Point constraints
            in combination with reference geometry, use the Maya snap tools
            to help you place the geometry into the scene. 
         
      Modify survey constraints
         
         You can modify the
            values of constraints at any time. However, once the constraint
            is created, you cannot add or remove affiliated points. You must
            create a new constraint that has the desired points and delete the
            old constraint.
         
         NoteIf you delete a track point used in a survey
               constraint, Live forces the constraint
               to be inactive. You may need to recreate the constraint in this
               case.