Skin weighting and deformations
 
 
 

In the next steps, you’ll learn how joints and skin weights influence deformations at Jackie’s chest. In a subsequent section, you’ll improve uneven deformations.

To see how skin weights affect a skin’s deformation

  1. Pose the left arm similar to the following figure. The left breast becomes irregularly shaped.

  2. Select Jackie.
  3. Select Skin > Edit Smooth Skin > Paint Skin Weights Tool > .
  4. In the Influence list of the Tool Settings window, select any joint, for instance, pelvis. The grayscale color of Jackie’s skin indicates how much influence that joint has on the skin’s deformation.

    White means the skin is maximally influenced by the joint. Black means the skin is not influenced by the joint. Gray means the influence is partial. The lighter the gray, the more the influence.

    Each point on the surface is influenced by three joints, as specified by the Max Influence setting in a prior step. However, one or two of the three joints might have so little influence as to be insignificant.

    In general, a white region of skin is influenced nearly entirely by the joint selected in the Influence section of the Tool Settings window. A gray region is influenced significantly by one or two additional joints.

    The reason the left breast becomes irregularly shaped as you pose the arm is that some joint is exerting too much or too little influence on the breast.

  5. Select each entry in the Influence list to determine which joints are influencing the irregular region of the breast. The region will be a shade of gray (or white) when you select the appropriate joints. The left_arm_root is the main influence. The upper_back, mid_back, and left_top_rib also have influence, though not exactly in the same region.