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Home: Autodesk Maya Online Help
Normalize weights
Edit smooth skinning
Remove unused influences from a smooth skinned surface
Prune insignificant smooth skin weights
As
you paint smooth skin weights, you might unintentionally create
small weight values, for instance, 0.008, on many of the skin points.
Maya creates small values as it normalizes total skin weight for
each point to 1. The weights have no discernible effect on the skin,
but they slow down processing. You can prune the small skin weights
to speed up processing.
To
prune small skin weights
- Select
the skin or specific skin points.
- Select
Skin > Edit Smooth Skin > Prune Small Weights > .
- In
the Prune Below box, set the threshold
weight.