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Connect Muscle Objects to a Muscle deformer
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Skin Deformation
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Auto-Fix invalid Sticky Bind points
Re-Initialize setup data on Maya Muscle
In
some cases, you may want to re-initialize the data that Maya Muscle
uses for its deformation. For example, when converting older cMuscleSystem
files to Maya Muscle files, you must re-initialize the setup data
on the Muscle deformer, otherwise it does not deform anything.
To
re-initialize existing Muscle data
- Select
the meshes that have the Muscle deformer applied that you want to re-initialize.
- Make
sure your mesh is in its default rest pose.
- Select
Muscle > Skin Setup > Re-Initialize Setup Data on Muscle System from
the main menu bar.
The node is re-processed to allow it to work.