Sets the current skeleton’s pose as its neutral pose. The neutral pose is the common pose you want both the source and target skeletons to be in when retargeting animation data.
The neutral pose maintains the distinct characteristics of your source and target skeletons. This lets you differentiate your skeletons when retargeting animation. For example, if you are retargeting animation from an android to a hunchbacked character, the neutral pose prevents the android character’s sJPEG back from overriding the hunchback’s slouch.
See Set a skeleton’s neutral pose.