Show in Contents

Add to Favorites

Home: Autodesk Maya Online Help
Skeleton > Joint Labelling > Rename Joints From Labels

Skeleton > Joint Labelling

Skeleton > Retargeting
Skeleton > Joint Labelling > Label
Based On Joint Names
Changes the current joint’s label based on its
joint name. For example, if a joint is labeled as Shoulder(L) and
its joint name is Right_Hip, then the joint’s label
would change to Hip(R).
For this menu item to work, the following conditions
need be met:
- The
joint’s name must contain the name of the desired labels. For example,
if you want a joint to be labelled as an elbow, the word elbow must
be in the joint’s name.
- If
you want the joint to be labelled as left or right, its joint name
must contain the word left or right or begin
with the letter l or r.
NoteLabel Based On Joint
Names does not create valid full body IK joint labels.