Create > Create Render Node
 
 
 

Opens the Create Render Node window from which you can select rendering nodes. Icons representing the nodes are displayed under each tab.

Create Render Node window

The Create Render Node window provides access to materials, textures, lights, and utility nodes you can create and customize in Hypershade. Icons representing the nodes are displayed under each tab.

To open the Create Render Node window, from the Hypershade, select Create > Create Render Node.

NoteThe Create Render Node window has the same functionalities as the Create Bar in the Hypershade.

Materials

With Shading Group

When on, Maya automatically creates a shading group when you create a material node. See About shading networks for more information about the Shading Group.

If you create a material with a shading group, Maya automatically selects all surfaces assigned to that shading group, or when you select a surface, Maya automatically selects the shading group to which it is assigned.

To display the shading group icon in Hypershade, click the Graph > Input and Output Connections button.

Surface Materials

Describe the physical appearance of surfaces. See About surface materials for more information.

Volumetric Materials

Describe the physical appearance of phenomena which occupy a volume of space (for example, fog or particles). See About volumetric materials for more information.

Displacement Materials

Change the surface of geometry. When viewed in silhouette, you can see the displacement of the surface. See About displacement material for more information.

Textures

With New Texture Placement

Click the Textures tab to display this option. When on, Maya automatically creates a texture placement node when you create a texture render node. The default setting is on.

Normal
As projection
As stencil
2D Textures

2D patterns that simulate various types of surface materials by using either an image file (File texture) or a computer graphic procedure. See 2D and 3D textures.

3D Textures

3D patterns that simulate solid materials (for example, wood or marble) using a computer graphic procedure. When you map a 3D texture to a surface, the surface appears to be carved out of the material. See 2D and 3D textures.

Environment Textures

Simulate 3D spaces using a series of image files (Env Ball, Env Cube, and Env Sphere textures) or using a computer graphic procedure (Env Chrome and Env Sky textures). See Environment textures.

Other Textures (Layered Texture)

Provides a quick way to layer attributes. You can create a texture consisting of two or more of the textures already existing in the scene and control how they are composited. See Layered textures.

Lights

Surfaces are illuminated by light rays directly emitted from these light sources. Using the attributes and properties associated with lights, you can simulate many different types of real-world light sources and special effects.

For more information about light sources and their attributes, see Sources of direct light in the Lighting guide.

Utilities

General Utilities

Utilities provided to enhance and blend various attributes and textures. See General utilities.

Color Utilities

Utilities provided to color correct and enhance texture colors. See Color utilities.

Switch Utilities

Several objects can share shading characteristics, and you can define unique characteristics for each object on an object-by-object basis. See Switch utilities.

Particle Utilities

For more information about particles, see Overview of particles in the Dynamics guide.

Image Planes

Control the appearance and placement of an image plane. You can assign a texture or image file to an image plane to create a background for the scene.

For more information, see Create, edit, or position an image plane.

Glow

Glows, halos, or lens flares optical effects are produced when a light shines directly into the camera. You can add an optical FX to any light.

For more information, see Glows, halos, and lens flares in the Lighting guide.

mental ray

For information regarding mental ray for Maya render nodes, see mental ray for Maya nodes.