Find this material in the Create bar.
Apply this material to volumetric primitives to create effects such as spherical, conical, or cubicle smoke, fog, or dust. For more information on strategies, see Create > Volume primitives.
Assign a color or map a texture to the volume. To use the color ramp, see Ramp.
Dropoff Method
Select one of the following options:
Subtracts the fade value multiplied by the Dropoff Subtract value from the density. Useful when density or transparency is textured. Low density regions become completely transparent, while high density regions are not very affected. This can help preserve the character of a fluffy cloud, for example.