Represents a random function with a particular frequency distribution (a fractal). You can use the Fractal texture as a bump or displacement map to simulate rock or mountains, or as a transparency map to simulate clouds or flames. The Fractal texture has the same level of detail at any level of magnification (that is, at different distances from the camera).
Find this texture in the Create bar. To apply this texture as a texture map, see Map a 2D or 3D texture.
Determines the relative time scale of the noise frequencies. If this ratio is not a whole integer then the animation does not repeat when time = 1. The default is equal to the frequency ratio, which means that higher frequency noises move faster in direct proportion to the frequency. Many natural effects, such as water waves, move instead relative to the square root of the frequency, therefore it may create better motion to make the timeRatio = sqrt(frequencyRatio). For example, if the frequencyRatio is 2, make the timeRatio = 1.4.