Load images
 
 
 

The left side of the Setup control panel is for loading images.

Live supports the standard Maya image file formats:

Alias (.als), Bitmap (.bmp), Cineon (.cin), Explore (.tdi), GIF, JPEG (.jpg), MAYA (.iff), PostScript (.eps), Quantel (.yuv, .qtl), Silicon Graphics (.rgb, .sgi, .bw, .icon), Softimage (.pic), Sony Playstation (.tim), TIFF (.tif, .tiff), Targa (.tga), Wavefront (.rla)

Live also supports the standard Maya image numbering formats: name.###.ext, name.ext.###, and name.###.

To load images

  1. In general, click Browse next to Full Res Image. In the browse window, pick any image in the sequence. However, before you load images, note the following advice:
  2. Specify proxies in either the Full Res Image setting or the Proxy Image setting. You can also specify both full resolution and proxy images. By specifying both, all scrubbing and interaction uses the fast proxy files, and tracking uses the more accurate full resolution files.

Depth and frame range

The following settings are optional:

Image Depth

Sets the distance between the 3D camera and the image plane. Click Auto-compute off to modify this setting. In most cases, leave Auto-compute on, because it ensures that 3D locators appear in front of the image plane.

Frame Range

Loads a portion of the frames in a directory. All tracking and solving will default to this range of frames.

Warning

The logo image that defaults in the Full Res Image setting must be either overwritten or cleared. Otherwise, Live assumes you intend to track against the logo image. Make sure to press Enter for the change to occur.