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 Sculpt a NURBS or polygon surface mesh

Sculpt Geometry Tool

Smooth a surface mesh
 
                
               
             
             
            
            Sculpt a subdivision surface mesh
          
       
       
       
       
      You
         can sculpt subdivision surfaces using the Sculpt Geometry Tool.
      
      One advantage of sculpting with subdivision
         surface models is that it is possible to add finer levels of detail
         to regions of the mesh that require it by refining those areas of
         the model. The increased level of detail provides the Sculpt
            Geometry Tool with more information to sculpt finer detail
         on the model.
      
      To sculpt a subdivision surface
         model using the Sculpt Geometry Tool
      
         - Select
            the subdivision surface or the vertices on the subdivision surface
            in the region you want to sculpt.
         
- From
            the Surfaces menu set, select 
                     Subdiv Surfaces > Sculpt Geometry Tool > . .The Sculpt Geometry Tool
                  Settings editor appears and the Maya cursor changes to
               a brush icon to indicate it is in sculpting mode. You use the options
               located under Sculpt Parameters to control
               how your brushing actions on the surface either push, pull, or smooth
               the vertices on the subdivision surface mesh.
             
- In
            the Sculpt Parameters section,
            under Operation, click Push or Pull.
         
- Do
            any of the following:
            
               - Brush
                  across the surface to push or pull vertices.
               
- Press
                  b and drag left or right while pressing the left mouse button to change
                  the brush radius.
               
- Press
                  m and drag left or right while pressing the left mouse button to change
                  the maximum displacement setting for the Sculpt Geometry Tool.
               
- If Push is
                  selected, depressing  changes
                  the current operation to Pull. changes
                  the current operation to Pull.
- If Pull is
                  selected, depressing  changes
                  the current operation to Push. changes
                  the current operation to Push.
- In
                  both cases, depressing  changes
                  the current operation to Smooth. changes
                  the current operation to Smooth.
 
- If
            you need to add additional detail to the surface when you sculpt
            the surface see 
                     To
                     refine a subdivision surface while sculpting  below.
         
To
         refine a subdivision surface while sculpting
      
      
         - If
            vertices are selected on the subdivision surface when working in
            the Sculpt Geometry Tool you can
            do one of the following:
            
            The above two methods add vertices to the subdivision
               surface in the localized area where the vertices were selected.
             
- If
            vertices are not currently selected on the
            subdivision surface you must do the following to refine the subdivision
            surface:
            
               - Press
                  the right mouse button and select vertex from the marking menu that
                  appears to display vertices for the subdivision surface.
               
- Choose
                  the Select Tool from the Toolbox.
                  (Hotkey: q)
               
- Select
                  the desired vertices on the subdivision surface.
               
- Select 
                           Subdiv Surfaces > Refine Selected Components from
                  within the Surfaces menu set or right-click
                  the subdivision surface to display the context sensitive marking
                  menu and choose Refine Selected from the menu.
               
 
- Return
            to sculpting mode again by selecting the Sculpt Geometry Tool icon
            in the Toolbox. (Hotkey: y)
         
Subdivision surface sculpting tips
         
         The following tips will help
            your subdivision surface sculpting work:
         
         
            - When
               sculpting a subdivision surface either the surface or vertices must be
               selected prior to opening the Sculpt Geometry Tool.
               Otherwise the Sculpt Geometry Tool does not
               work.
            
- It
               is important to keep track of which display/selection mode you are
               currently working. For example, if the paintbrush cursor does not
               display on the surface when you want to sculpt it means that:
               
                  - the
                     subdivision surface is not selected when sculpting in object mode
                     or that vertex components are not selected when sculpting in component mode
                  
- the
                     current subdivision surface level you're working at does not contain vertices
                     that can be sculpted. To sculpt finer details at that level you
                     will need to refine the surface. Refining the surface subdivides
                     it into smaller regions that can be sculpted to add finer detail
                  
 
- Refining
               a subdivision surface adds vertices in the selected regions of the surface
               and also changes the current subdivision level to one level finer
               as part of the Refine operation.
            
- You
               can sculpt at finer and coarser levels of the surface by selecting
               either Display Finer or Display
                  Coarser from the marking menu.
            
- You
               can easily keep track of what subdivision surface level you're working at
               by selecting 
                        Display > Heads Up Display > Subdiv
                  Details. This alphanumeric display provides information
               about the currently selected subdivision surface in the upper left
               corner of the scene view.
               NoteWhen you sculpt at different subdivision
                     levels on a subdivision surface the sculpt brush cursor may appear
                     and disappear on the surface mesh while sculpting at a particular
                     subdivision level. When the sculpt brush cursor disappears it indicates
                     there are no details in that particular region of the mesh to sculpt.