You can now optionally add other facial features.
Consider these tips:
For
facial features such as the chin, cheeks, and forehead, use a Radius(U) larger
than 1 and start with a Maximum Displacement between
0.5 and 1.
Insert
isoparms wherever you want to add extra detail with the Sculpt Geometry
Tool.
To
create eyeballs for the sockets, create a sphere and scale it as
necessary to fit the socket. You might want to increase the eyeball’s Scale
X value to make it oblong. To duplicate the eyeball,
and make a mirrored copy of the original you’ll first need to set
the pivot point for the eyeball to be at the origin 0, 0, 0 using
the following steps. With the sphere selected, press the Insert
(Windows and Linux) or Home (Mac OS X) key so that the sphere’s pivot
point is displayed. Next move the pivot point to the origin using
the X hotkey so that the pivot snaps to the grid at 0, 0, 0. Select
Insert (Home) to turn off the pivot point display. Finally, use
Edit > Duplicate Special > and
set the Scale setting to -1, 1, 1.
This makes the new eyeball a mirrored duplicate of the original
on the opposite side of Egghead’s face. Position the eyeballs in
the sockets. Parent the eyeballs to Egghead.
To
create simple, unadorned ears, you can create, scale, and squash
a sphere. Create ridges and valleys by pulling CVs or by using the Sculpt Geometry
Tool. Duplicate the ear by first setting its pivot point
to the origin and with the Scale option
set to -1, 1, 1. Parent the ears to Egghead.
To
import existing models into your scene:
If
you saved the Eggholder scene in the prior lesson, you can import
the egg holder into this Egghead scene, then position Egghead into
the egg holder.
To import the egg holder into the Egghead scene,
use
File > Import and select
the name of the scene that contains Eggholder.
Importing a scene imports all objects from that
scene.
Increase
(or decrease) the scale of the egg holder (or Egghead) as necessary for
a snug fit.