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Lesson 2: Sculpting a NURBS surface
Lesson 2: Sculpting a NURBS surface
Preparing a surface for sculpting
Introduction
In
addition to creating NURBS surfaces using curves, you can edit and
sculpt surfaces and primitive objects in Maya using the Sculpt
Geometry Tool.
The Sculpt Geometry Tool allows
you to interactively push or pull on the surface regions to create
areas that are embossed or in relief in relation to the surface.
In this lesson, you learn some of the basic
concepts of these tools by sculpting a cartoon face and head from
a NURBS primitive sphere using the Sculpt Geometry Tool.
In this lesson you learn:
- Basic
sculpting operations (push, pull, smooth, relax and erase) with
the Sculpt Geometry Tool.
- How
the density of isoparametric lines affects the surface detail possible when
sculpting.
- How
to increase the surface subdivisions on a NURBS surface to aid with surface
sculpting.
- How
to change the brush radius for the Sculpt Geometry Tool.
- How Opacity and Max
Displacement affect the sculpting operations.
- How
to import geometry from a pre-existing file into your current scene.