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What are sculpt deformers?
Sculpt deformer
Editing sculpt deformation effects
Creating sculpt deformers
When creating sculpt deformers, you can first
set creation options and then create a deformer, or you can immediately
create a deformer with the current creation options. If you’re not
sure what the current creation options are, checking them before
you create a deformer can save you some time adjusting the deformer’s
attributes afterwards.
As with previous versions of Maya, it is possible
to have multiple sculpt deformers deforming the same object.
You can also use the connection editor or the
MEL connectAttr command to manually connect a different object as
the sculpt tool.
WarningYou should avoid changing the number of
a deformable object’s points (for example, CVs, vertices, or lattice
points) after you create a deformer. Changing the number of points
can lead to unexpected deformation effects. Try to be sure you are
happy with the deformable object’s topology before you begin using
deformers. Save a copy of the object in case you want to do further modeling
later on.
Limitations
- Geometry
types other than implicit spheres and NURBS objects are not currently
supported. To use another type of surface, convert it to a NURBS surface.
- Performance
can degrade as the number of vertices in the sculpt tool and/or
the object being deformed increase.
- For
best results use closed, convex objects as sculpting tools.