For a description of the Condition utility,
see
Condition.
To
map the Condition utility to four textures
(example)
Create
a material, assign it to an object, then map the Condition utility
to the material’s Color attribute. Adjust the material’s attributes
if necessary.
In
the Condition’s Attribute
Editor, set the following:
Map
a texture to First Term. This texture represents
the Second Term’s texture coverage.
Map
a texture to Second Term. This texture represents
the pattern of the coverage.
Map
a texture to Color If True. This texture
represents the surface color.
Map
a texture to Color If False. This texture
represents the color of the overlying texture.
Change
the attributes for each texture and use the texture placement object
to adjust the texture on the object if necessary.
Use
the
Operationdrop-down
list items to see the transition between textures.
TipSet the Operation option
to Greater Than or Less Than to
see the combined results.