Click to turn on the following options. A check mark displays if the option is on and the option you select will be enabled during output.
Uses the 2D texture placement transformation information to generate the file image for output. For instance, the checker texture image consists of a checker board of 8x8 checkers. If Sample is off, the UV repeats are set to 1 internally, UV Rotate is set to 0.0 internally, and then the texture is processed. The result is that the checker image will be 2x2 (assuming the default 4 repeat).