RTG translator options
 
 
 

RTG Options

Base options

Click to turn on the following options. A check mark displays if the option is on and the option you select will be enabled during output.

Verbose

Acquires feedback during the translation. This option is off by default.

Reversed

Reverses the winding for NURBS surfaces that are single- sided and have the Opposite turned on. This option should be turned on by default.

Image Format

Choose either SGI RGB or Alias PIX from the list provided.

Format

Linux/DOS

Select one of these options to determine whether the output ASCII files are written in Linux <lf> or DOS <cr><lf> format. Click to turn on the following options. A check mark displays if the option is on and the format option you select will output to rtg.

V1.8 Compatible

Enables some of the PA RTG 1.8 output formats.

V Normals

Outputs Vertex Normals.

P Normals

Outputs Polygon Normals.

V Colors

Outputs Vertex Colors.

UV Coords

Outputs UV coordinates.

indexCnt

Outputs index counters at the beginning of each list entry.

Degrees

Outputs the transformation angle in degrees instead of radians.

Materials

Outputs shading group Material properties.

MultiTexture

Outputs separate texture images for those material properties that are texture mapped, including: diffuse, bump, translucence, specular color, cosinePower etc.

MDecomp

Decomposes the transformation matrix into components of T/R/S.

Pivots

Outputs pivot information.

Transforms

Outputs transformation information.

Local Xform

Outputs the local transformation matrix [4x4].

Animation

Outputs T/R/S animation.

All Nodes

Forces all nodes to output animation.

Animation Options

Range Control options

Time Slider

Uses the start/end range from the time slider instead of the settings in this window.

Enabled

Click to quickly disable any animation without resetting the ranges.

Start/End

The Start value specifies the frame to start the output from (integer values). The End value specifies the frame to end the output.

Step

This value defines the number of animated frames by which the animation is sampled between exported frames.

Export Options

These options determine what elements you want to export.

Hierarchy

World

A World hierarchy tells the RTG translator not to export hierarchy. This means that all vertices use world space.

Flat

A Flat hierarchy means one level of hierarchy. Selecting Flat means that transformations use world space and vertices use local space. There is no hierarchy/parenting information. This is the default Hierarchy selection.

Full

A Full hierarchy exports the full DAG tree hierarchy. This means that transformations and vertices use local space. Full hierarchy/parenting information is also available.

Joints

Allows NULL chains to be output for hierarchy information, mostly for skeletons/joints.

Export

All

Exports all scene information (everything visible in the scene). This is the default Export selection.

Picked

Exports everything picked in the scene (items lower in the DAG tree from the DAG nodes of picked objects are not included).

Active

Exports everything picked in the scene as well as any objects that are below them in the DAG tree.

Tessellation

Tri

Tessellates NURBS surfaces into triangles. This is the default Tessellation selection.

Quad

Tessellates NURBS surfaces into quads.

Include

Cameras

Allows Camera information to be collected for the database. This option is on by default.

Lights

Allows Light information to be collected for the database. This option is on by default.

Debug Info

Geo/Mat

Outputs a lot of information during the export process. Shape/material information is output here.

Cameras

Controls camera process information.

Lights

Controls light process information.

Texture Options

Texture control

Evaluate

Uses convertSolidTx to create image files for both file and procedural textures. If turned off, Maya reads in the file textures as they are, and only converts the procedural textures.

Sample

Uses the 2D texture placement transformation information to generate the file image for output. For instance, the checker texture image consists of a checker board of 8x8 checkers. If Sample is off, the UV repeats are set to 1 internally, UV Rotate is set to 0.0 internally, and then the texture is processed. The result is that the checker image will be 2x2 (assuming the default 4 repeat).

Original

For file texture images, turn on to use a reference to the original file texture as defined in the texture node.

Resolution settings

Set the following X and Y texture resolution swatch sizes by entering a value and pressing Enter (Linux and Windows)/Return (Mac OS X) or dragging the slider.

X Tex Res/Y Tex Res

Specifies the X or Y swatch size used for procedural textures.

Max X Tex Res/Max Y Tex Res

Specifies the Max X or Y swatch size used for all textures. If the size of file texture images is larger than the maximum specified here, then the file textures will be scaled down to this maximum setting when the convertSolidTx command is processed.

Texture Search path

This is a list of directories to search for file textures if not found in the default list of directories obtained with workspace -q -rd .