Show in Contents
Add to Favorites
Home: Autodesk Maya Online Help
Use lights, reflections, refractions, and shadows
Particles
Set particle opacity
Set particle color
You can color particles with one of these methods:
- You
can add and set per object attributes for the
three RGB (red, green, and blue) components of the color. All particles
in the object use the same color.
- You
can add a per particle rgbPP attribute,
which means you can set the color of each particle of the object
independently.
- You
can assign a shading group to the particle object.
If you use two or more of the methods, the one
highest in the above list takes precedence. For example, if you
add both per object and per particle attributes, the per particle
attribute (rgbPP) controls the color.
To add and set a per object color attribute
- Select
the particle object and display the Attribute Editor.
- In
the Add Dynamic Attributes section,
click Color.
The Particle Color window
is displayed.
- Turn
on Add Per Object Attribute and
click Add Attribute.
The Color Red, Color
Green, and Color Blue attributes are
displayed in the Render Attributes section of
the Attribute Editor.
- Set
the color attributes to the values you want for the particle object
color. These attributes are keyable.
- Turn
on Shading > Smooth Shade All to
see the particle color in the workspace.
To add
and set a per particle color attribute
- Select
the particle object and display the Attribute Editor.
- In
the Add Dynamic Attributes section,
click Color.
The Particle Color window
is displayed.
- Turn
on Add Per Particle Attribute and
click Add Attribute.
The rgbPP attribute is displayed in the Per
Particle (Array) Attributes section of the Attribute
Editor.
- Right-click
the rgbPP data box and choose an
attribute editing technique from the pop-up menu. See
Techniques for setting per particle attributes for
details. Note that you cannot key this attribute or any other per
particle attributes.
- Turn
on Shading > Smooth Shade All to
see the particle color in the workspace. If necessary, deselect
the particle object to see the color.
To assign
a shading group
- Select
the particle object and display the Attribute Editor.
- In
the Add Dynamic Attributes section,
click Color.
The Particle Color window
is displayed.
- Turn
on Shader.
The Hypershade window is
displayed.
- Create
and assign the desired material with shading group to the particle object
(see the Shading guide).
- Turn
on Shading > Smooth Shade All to
see the particle color in the workspace.