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Work with goals
Work with goals
Edit goal attributes
Create goals
You
can make a particle or nParticle object move towards one or more
goal objects with the following procedures. Note that you can create
a soft body with its original geometry as its goal (see
Create soft bodies).
NoteThe following sections are also applicable
to goals that are created with nParticles.
If you make a trimmed NURBS surface a goal
object, all its CVs become the goal, including the CVs where the
trimmed area exists. To correct this, convert the NURBS surface
to polygons with
Modify > Convert > NURBS to Polygons and
then add the goal.
To
connect a particle object to a single goal object
- Select
the particle object you want to be affected by the goal.
To select a soft body rather than a conventional
particle object, you can select the soft body’s original geometry
or its child particle object.
- Shift-select
the object you want to become the goal.
- Select
Particles > Goal.
- To
adjust the goal’s influence, see
Edit goal attributes.
- Play
the animation to see the particles move towards the goal.
NoteTo make particles follow the object’s transform
rather than its particles, CVs, vertices, or lattice points, you
must select
Particles > Goal >
to display the
Goal
options window. Turn on
Use Transform as Goal in
the
Goal Options window before
you add the goal.
To connect a particle object to multiple
goal objects:
- Select
the particle object or soft body you want to be affected by the
goals.
- In
the workspace, shift-select one of the objects you want to become
a goal.
- Select
Particles > Goal.
- Deselect
all objects and repeat the previous steps for the next object you want
to become a goal.
- To
adjust the goal’s influence, see
Edit goal attributes.
- Play
the animation to see the particles move towards the goal.