Using additional preset brushes
 
 
 
  1. From the Visor, select the brush named fanCoral.mel.
  2. Paint a few fan coral strokes in your scene near the back edges of the plane.
    TipIf you paint a stroke in your scene and want to delete it you can do so by one of the following methods:
    • Press Ctrl + z to immediately undo the stroke.
    • Click on the stroke to select it and then press the Delete key.
    • Marquee-select a tube associated with the stroke and then press the Delete key.
    • Marquee-select multiple tubes and strokes and then press the Delete key.

    If you want to delete all the paint strokes in your scene you can select Edit > Delete All by Type.

  3. Paint additional strokes in your underwater scene using a few using the following brushes found in the underwater folder in the Visor:
  4. Dolly and track the scene for a closer view so it appears approximately as shown.

  5. From the Status Line, click the Render Current Frame button.

  6. The renderer executes, renders the image, and then displays it in the Render View window.

You can create a seabed texture for the plane primitive, a few rocks, and some animated fish swimming to complete your scene.

You can spend additional time to further refine this scene, but this example gives you an idea of how a scene with various 3D props can be quickly established using Paint Effects and the various preset brushes found in the Visor.