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Home: Autodesk Maya Online Help
Normals
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Normals
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Normals > Set Vertex Normal
Normals > Vertex Normal Edit Tool
Lets
you adjust the user-defined normal of a vertex (or several selected
vertices) using a manipulator. For example, you can make sharp edges
appear smoother or adjust the lighting on a polygonal object by
modifying the direction of the vertex normal.
Editing the vertex normal with this tool overrides
the existing Maya normals for the mesh and locks the user-defined
normal you set. You can unlock the user-defined normal using the
Normals > Unlock Normals feature.
NoteEditing normals with face/vertex components
can cause new hard edges, any unlocked neighboring normals might
move in the process. Lock any neighboring normals you want to remain
unaffected prior to editing.
Normals > Vertex Normal Edit Tool > ![](./../images/MED/MacGyver/English/StdGraphics/zapf.png)
Rotate Axis
Select
the coordinate system to rotate on.
- Local
-
Rotates the vertex normal about the object space axes.
- Global
-
Rotates the vertex normal about the world space XYZ
axes.