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 Normals

Normals

Normals > Set Vertex Normal
 
                
               
             
             
            
            Normals > Vertex Normal Edit Tool
          
       
       
       
       
      Lets
         you adjust the user-defined normal of a vertex (or several selected
         vertices) using a manipulator. For example, you can make sharp edges
         appear smoother or adjust the lighting on a polygonal object by
         modifying the direction of the vertex normal.
      
      Editing the vertex normal with this tool overrides
         the existing Maya normals for the mesh and locks the user-defined
         normal you set. You can unlock the user-defined normal using the 
                  Normals > Unlock Normals feature.
      
      NoteEditing normals with face/vertex components
            can cause new hard edges, any unlocked neighboring normals might
            move in the process. Lock any neighboring normals you want to remain
            unaffected prior to editing.
         
      Normals > Vertex Normal Edit Tool > 
         Rotate Axis
            Select
               the coordinate system to rotate on.
            
            
               - Local
- 
                  
                     Rotates the vertex normal about the object space axes.
                      
 
- Global
- 
                  
                     Rotates the vertex normal about the world space XYZ
                        axes.