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Edit bend nonlinear deformers
Edit nonlinear deformers
Edit sine nonlinear deformers
Edit flare nonlinear deformers
To
edit with the flare handle manipulators
- Select
the flare deformer node (default name: flaren).
- Select
the Show Manipulator Tool (default
shortcut: t key).
The manipulators on the flare deformer handle
let you to edit attributes interactively.
- In
the scene, select one of the manipulators on the flare deformer
handle.
- -drag
the mouse to edit.
The Channel Box updates
the values you are changing.
To
edit flare deformers by moving, rotating, or scaling the handle
- Select
the flare deformer handle node (default name: flarenHandle).
- Move
(translate), rotate, or scale the handle to change the effect of
the deformation.
- Move
or rotate the handle pivot point by pressing the (Linux and
Windows) or (Mac
OS X) key, moving the pivot point, and then pressing the or key
again.
To
edit flares with the Channel Box
- Select
the flare deformer node (default name: flaren).
One quick way to select the flare deformer node
is to select the object being deformed, and then select the flare
deformer node in its history from the Channel Box (under INPUTS).
You can control which attributes are listed
as keyable attributes (channels) in the Channel Box with
the Channel Control editor (select
Window > General Editors >
Channel Control).
- Click
the name of the channel you want to edit.
- In
your scene, -click
and move the mouse to the left or right. By moving the mouse, you
interactively change the value of the selected channel. As you move
the mouse, note that pressing the key gives
you finer control, and pressing the key
gives you coarser control.
To
edit flare deformers with the Attribute Editor
- Select
the flare deformer node (default name: flaren).
- Open
the Attribute Editor by selecting
Window > Attribute Editor or
use the default shortcut +a.
- Edit
the attributes.
See
flare.
To
delete a flare deformer
- Select
the flare deformer handle.
- Select
Edit > Delete or
use the default shortcut (Linux
and Windows) or (Mac
OS X) key.
The flare deformer handle, flare deformer handle
shape, and flare deformer nodes are all deleted. However, the object
still has the tweak node as an input node, so any tweaks you might
have made are preserved. Also, note that the various input nodes
that structure the evaluation of the deformation are not deleted.